For years I've had an on/off idea for a program which simulates evolution. Like all good ideas I have, someone got there before me. Lots of people, in this case. Let's have look at some of them.
Bug Hunt is a very simple game. You play as a crow, and click on bugs to eat them. The bugs spawn randomly to begin with, but as you play on they spawn more often in the dark areas where you can't see them.
The bugs are spawning in the dark areas because that's where they have the greatest chance of survival. The program must have a gene for each bug for where it spawns.
It's not too clear though that's this is what is actually happening. A player could think the bugs are just learning to hide.
Here's another game from
That's Evolution, the same site that Bug Hunt was from.
This game is call ROBO and is bleeding tedious. Each generation, the Robo has 3 offspring, and you have to choose which one will father the next generation. The aim is to 'evolve' a Robo tall enough to reach fruit from a tree.
It's not real evolution though. It's more like you're playing God playing at evolution. There's no such thing as a predestined 'goal' in evolution.
Also, it takes ages to make a Robo tall enough to each the fruit! Not billions of years though, but still.
This game (again from That's Evolution - though I'm not being paid by them or anything) is simply called 'moths'. You click on moths, and presumably the surviving moths pass on their genes. After a while all you get are moths that camoflagued so well against the tree they're practically invisible. It's a shame that when each moth spawns they give their position away immediately with a animation.
Ah, Spore. I didn't even play it, but from what I read it's not a real evolution simulator. The player upgrades their species - adds claws, lengthens arms, etc - which makes it more creationism that anything else.
This game is simply called 'evolution'. It has the opposite effect, because it has me enquring to God why it's so boring.
It really is slow-paced. I just played it for 5 minutes without even realising it - I was surfing other webpages.
The idea is to grow bugs to fight (sounds like pokemon). You can also breed them, and presumably traits are inherited. Not evolution then, but a breeding sim.
If you want a really slow-paced game (sometimes I actually do) then this is for you.
Here's a genuine evolution sim, called 'Evolve'. (imaginiatively named, these games). You look down on a petri dish while creatures made of squares run around looking for randomly spawning food.
They can evolve in 2 ways:
- their shape / size (i.e. physical attributes)
- their behaviour
Sadly the sim didn't live up the
creator's speculations that the creatures would hunt each other, even after he left it running for an entire year. His FAQ makes for a very interesting read, though. He explains how the behaviour system works - the organism keeps making choices from a series of options, depending on its immediate situation.
I'm not sure what this simulator is called - perhaps it doesn't have a name. It's very similar to the sim above. The animation is a lot better though - each creature has a tail it uses to swim through its 2D watery environment. I like the accessibility of playing it in an internet browser. The rate of evolution is quite slow though - this is a sim where you leave it playing and forget about it for a few hours.